Saturday, September 18, 2021

Alien Machines



People who have alien brain implants are controlled and affected to a great extent by the alien etheric devices that are linked to the brain implant, and by others that are placed around it or on their cell phones and computers. Following my instructions contained in paragraphs 38, 39 and 40 of the article  https://koalanispiritualwarfare.blogspot.com/2020/07/protection-against-psychic-attack.html the machines can be broken with the sword or other weapons. The ET´s will not be able to reconnect the same device, they will have to put another, until the list below is completely exhausted (which obviously isn´t complete).

These astral extraterrestrial machines or gadgets are designed to cause an array of different effects in humans. Some black magic techniques are added and can also be broken when one knows about them. These can be placed on anyone, they don’t need to have implants.

List of machines/techniques:


1. Machinery management and installation server.

2. Pain memory database center

3. Telephone - internet reverse thinking control center

4. Code processing and reproduction center (both on other planets and in Agartha).

5. Center for building consciousness, choice and deviation.

6. Red communication and alarm network.

7. Telephone center for monitoring people’s phone conversations in the inner earth and Agartha, in the base of the White Brotherhood, the White City.

8. Confusion machine (similar to a roulette, but also in other chapes)

9. Brain center for negative influence and thinking (created with implants and directed by reds)

10. Grid for confusion and inertia (it covers office buildings and other similar business premises)

11. Metal cage for influence and control (like a cobweb, it covers houses and living quarters or when made of metal, it covers someone´s head and face)

12. Chamber of inertia and isolation

13. Machine for stress and anxiety

14. Machine for unbridled action and entrapment.

15. Arrogance machine that turns people into know-it-alls (many Mediterraneans have it)

16. Machine for naivety, tranquility and unawareness of danger (this is what most Scandinavians, Finns and Dutch have)

17. Machine for fear of erring

18. Delay machine

19. Machine that makes people be in a rush

20. Misunderstanding machine

21. Machine for fatigue and exhaustion

22. Hesitation machine

23. Machine that creates attachment to a traumatic event

24. Machine that makes people get stuck in false traumas

25. Hypochondriac machine

26. Event retrieval machine

27. Machine that creates inability for observation

28. Ingenuity hindering machine

29. Persecution mania machine

30. Skepticism and challenge machine

31. Fear machine

32. Machine that blocks engaging in action and leads to a false target.

33. Wellness machine

34. Eye binding device

35. Pornography attachment machine (base and screen). If the person used to like watching it, the machine also connects them to the brain center that controls emotions. It gets re-installed when broken. Its connection with the brain center that controls emotions must also be broken.

36. Machine that makes people fall in love and be addicted to this feeling (3 rotating balls on the left of the heart).

37. Machine that decodes, encrypts and blocks texts. 

38. Spikes in the stomach to delay digestion and create nausea.

39. Intuition blocking machine (like a matchbox with holes on the sides that absorbs the stimuli, so that the person doesn´t perceive them).

40. Emotion control machine (like knitted with metal fibers in the solar plexus and in the heart to control emotions).

41. Machine for causing and creating pain (pins, nails, collars, masks) 

42. Empathy blocking machine (a sphere where the whole person is placed).

43. Machine to prevent access to knowledge.

44. Aversion machine for specific subjects like science, grammar, a country, etc.

45. Manipulation machine of linguistic semantic perception or expression.

46. Selective amnesia machine.

47. Disgust creating machine for contact with the human body

48. Insomnia and overexertion machine

49. Pessimism and despair machine

50. Machine that turns off the feeling of fatigue (only to activate it more intensely at a later point and exhaust the victim)

51. Anti-tracking machine (it prevents people from finding ET machines)

52. Production mechanism of such anti-tracking machines

53. Hesitation machine.

54. Machine to prevent communication with one´s spirit guide.

55. Automatic machine production mechanism (like a Lernaean Hydra, when of them is broken, a new one pops up).

56. Numbness and paralysis machine

57. Machine for fear of sexual intercourse

58. Machine that creates reaction to the truth

59. Paranoia machine

60. Weights that are hung on different parts of the body to cause muscle pain

61. Addiction machine (to tobacco, alcohol, drugs, etc)

62. Machine that brings back dependency (bullet in the brain)

63. Membrane for partial perception of things.

64. Camera that projects and recreates old memories (pain, limited perception, etc)

65. Machine to receive answers and commands in red people (golden rotating sphere in the third eye and back-up sphere behind the head).

66. Plaque behind the eyes to forget and mix up words (and to delay thinking).

67. Implant removal barrier machine.

68. Veil or machine for doubt.

69. Astral spots on the hands and feet that cause mental pain.

70. Astral chains on the hands and feet that immobilize the victim and padlock in the mouth that blocks communication with angels.

71. Communication machine between two people (connected by a cable).

72. Machine for limiting feistiness and self-confidence.

73. Machine for controlled sensitivity and numbness.

74. Shelter over a city for behavior control plus monitoring beam.

75. Laser energy traps enabling access to Nephilim and ET’s, human monitoring and inhibition.

76. Beam for inhibition and obstruction of communication.

77. Vacuum cleaner that drains the battery of watches and cell phones, so that the alarm (clock) fails to ring. It also records/stores all conversations.

78. Camera for projecting nightmares on a hologram with the participation of the victim (holodeck).

79. Laser blow to the chest to remove emotions.

80. Machine for lack of confidence.

81. Stupidity machine

82. Lack of coordination machine.

83. Emotional reversal machine

84. Connection plaque for communication between a red and a light (in the right hemisphere of the brain of reds and a back-up one in their left hemisphere)

85. Device for blurring the mind and creating hypnosis (like a stove with a saucepan on it containing a liquid that boils and evaporates, forming a fog around the person).

86. Confusion machine (a spring inside the brain that with every action pushes the victim to do the same things over and over again while they are certain they have already done them).

87. Anger and aggression machine.

88. Machine for distorting perception (like a refractive mirror placed on the person whose words are inverted in the mind of someone else, who has a special chip in the brain).

89. Holographic platform for imitation and copying of behavior and character, connected to a triangular chip in the brain.

90. Superficial pain implant.

91. Selective amnesia machine

92. Mental sluggishness machine

93. Horseshoe with sharp edges to cause pain.

94. Emotional control machine

95. Hypnotic powder thrown at one´s astral armor.

96. Self-victimization machine.

97. Bracelet-clamp that causes pain in the wrist.

98. Net and reflective shields to prevent communication with one’s spirit guide.

99. Hyperstimulation frequencies.

100. Burning machine (coil in the brain).

101. Compassion machine.

102. Physical reversal machine.

103. Machine for causing loss of sense of time.

104. Appliance that looks like a washing machine and drives one crazy.

105. Depression machine (like a truck that flattens the victim).

106. A glass heart inside one’s heart that simulates the person’s feelings and is broken, causing a traumatic experience, as a result of which the person feels that something broke inside them and they no longer have feelings for someone.

107. Frequency that unites two e-mail users in order to make their messages disappear.

108. Underground automatic reproduction and replacement system of machines, under someone's house or apartment.

109. Shamanic Sami drum, goavddis, sent by the Nephilim that works like the roulette.

110. Beams that cause pain.

111. Clamp (of two types) that clenches the head and causes pain.

112. Astral projections that cause pain.

113. Astral pillars such as lamps on highways throughout the city, for mind control, disorientation and lack of communication with one’s spirit guide.

114. Black magic ritual with worms, a doll and a false hologram, so that the victim finds and destroys the hologram instead of the real ritual. Holograms are also placed to conceal alien machines.

115. A mirror that a red person puts in front of the eyes of a light person to project a false image of them.

116. Radar on the head that rotates and receives messages from different alien races and transmits them to one’s brain.

117. Psychological training program (command code) that cuts off contact with ourselves and our spiritual communication with others.

118. Portal created by scientific rationalization that prevents entry into our inner world.

119. Beam that connects a house to a sorcerer or a red who channel negative energy into it.

120. A bag where a red or sorcerer place someone when they want to block their powers and intuition. It’s tied to the crown chakra.

121. Box under the nose that ticks and prevents someone from perceiving dangers based on the criteria and knowledge they have. There’s also a back-up.

122. Vineyards planted in the brain to give people the urge to drink wine. There’s also a back-up.

123. Gluttony machine.

124. Machine for programming thought, movement, consciousness and emotion. It’s placed on the back and has extensions all over the body.

125. Kippah, Jewish cup that controls emotions.

126. Red destructive beams sent by reds to people, businesses, objects and homes to destroy them, acting like a spell.

127. Binding of a mattress with wire to induce insomnia.

128. Time machine where the victim is placed to be emotionally in a specific period of the past in this life or in a past life, so that they only deal with the past or feel the present distant.

129. Hanging and floating ball in the head that causes a sense of weight in the head and makes the person emotional.

130. Machine for recalling and enforcing past addictions (falling cube like in the video game Tetris).

131. Machine that transmits tranquility (cube with two pyramids).

132. Hole in the battery to empty it, for the alarm not to ring, so that we miss appointments and lose the sense of time.

133. Hammock that causes laziness and inactivity.

134. Amnesia machine.

135. Chip in the eyes for temporary astral blindness.

136. Floating net for monitoring telephone conversations.

137. Submission machine that sends subliminal messages.

138. Fishing net for mind control.

139. Delusion machine (floating triangle).

140. Machine for psychosis and paranoia.

141. Glass cocoon placed over someone’s head and causes nihilism.

142. Isolation hut on a mountain.

143. Indecision machine.

144. Consciousness vacuum creating machine.

145. Barbed wire that surrounds the victim and when they try to do something beneficial they are struck by an electric current.

146. Helium-filled balloon. The victim is placed inside and rotates like a whirlpool, disoriented, unstable and suspended.

147. Subconsciousness blinding machine.

148. Cable car where the victim is placed, taken back and forth and made to feel carefree, as if they were on an excursion.

149. Cover around a house, in the form of liquid powder which annihilates light energy fields (such as light people). The house is thereby filled with negative energy.

150. Lethargy machine. (There are different types, including hanging balls around the bedroom).

151. Alarm clock that rings regularly and wakes up the victim abruptly, causing a shock.

152. Black balls with chains that are attached to the victim's legs, making them slow in perception and movement.

153. Floating cell in another dimension where the victim is placed and is rendered inactive and cut off from the world.

154. Train driven by an ET. It goes around and around while the demons of reds get on board and place machines on their victims.

155. Headset that is placed in one ear and plays suggestions. It reverses positive convictions and feelings into negative ones (i.e. faith in God becomes lack of faith, love turns into an emotional void, etc).

156. Funnel around the house which absorbs etheric energy so the astral world becomes invisible to those who could otherwise perceive it. 

157. Air pump inside and outside of a house that breaks one's aura and prevents people from perceiving messages from their spirit guides.

158. Square grid on the front door that prevents the entry of customers and other people.

159. Hole in the ground where the victim is buried.

160. Knitted chair cover that collects astral information and drives the customers who sit on it away.

161. Paralysis beam that prevents astral warriors from acting astrally.

162. An astral warrior and their sword are put in ice so that they can’t use it.

163. Erasure of specific knowledge from someone's memory.

164. Guidance collar around the neck, with flashing lights all around.

165. Bracelets on the hands to prevent someone from acting on specific things.

166. Tiara on the forehead to affect thought and stop a specific action.

167. Machine that creates a feeling of vainness.

168. Interference machine in astral communication between two people (a cylinder that joins the two people and in the middle has a clamp that tightens the cylinder so that communication stops).

169. Ethereal transparent aura like thick yogurt, which causes the feeling that the karmic cleansing time is prolonged, so that the person becomes frustrated and gives up.

170. Chips that create lack of trust and emotional confusion.

171. Damaged compass that causes loss of spiritual and mental orientation.

172. Unconscious navigation machine (spinning egg that leads the victim to dark places and dark healers).

173. Earplugs that emit low frequencies and prolong sleep and drowsiness in the morning. The person is made slow upon getting up and does half of the activities that they could do over the course of the day.

174. Machine for frustration and pessimism.

175. Machine that prevents release of negative energy. Someone with unreasonable demands is sent and when the victim tries to release the negative energy they received, it bounces back to them, becoming stronger).

176. Astral psychiatric ward where someone is kept (it creates symptoms of depression and isolation).

177. Amusement park where people are placed. That makes them confused, dizzy and disoriented and they forget their purpose.

178. A bowl with goldfish placed on people’s heads. It blurs their thinking and restricts them.  

179. Video with deleted images for the victim to forget specific key points from a process.

180. Concrete mixer where people are placed and made to feel confusion, disorientation, removal, emotional emptiness and social exclusion.

181. Cage where people’s pets are placed to block their astral vision and fail to warn us about upcoming dangers.

182. Elevator where a person is placed. That shuts down their astral vision.

183. Sealing of the front door of a store to block customers (with glass, metal and wax).

184. Negative emission beam (it connects two people and emits signals to keep them away from customers and collaborations, reversing the positive energy of one person into negative energy sent to the customers of the other person).

185. Time-absorbing machine in cell phones, making the alarm to ring much later than planned.

186. Machine with weights and gears carried by the victim, making them slower in perception and movement.

187. Fence placed around the victim so that they fail to see the next strategic step to take.

188. Metal ironing press that presses the victim.

189. Pinball (game like the jukebox with a bullet thrown onto a track, which the player hits when it comes close to them. Then they throw it back on the track, achieving different targets). The victim is the bullet that gets angry when a red intentionally teases it.

190. Trampoline where the victim jumps and loses mental balance, becoming unable to fight.

191. Cowardice machine.

192. Beams that change people’s spiritual texture, so that others see them as dark.

193. Feedback machine, which makes the victim step back when they are about to do something creative.

194. Agoraphobia machine.

195. Machine for philosophical theories, like a computer, that dictates plausible versions of reality.

196. Hanging balls at home that affect a pet’s thinking function and make it run away.

197. Glass front door that prevents the penetration of light thoughts.

198. Cage where the victim is imprisoned in Agartha, keeping their light essence there.

199. Zeppelin (oval ad balloon) where the victim is placed and time travels, lacking a mental connection with the present, so that they fail to do what they need to.

200. Cannon where the victim is placed and then fired. They return voluntarily, get back into the cannon and are hurled out once again. All this makes them lose focus on their goal.

201. Ice layers where the victim is placed so that they feel cold and apathetic.

202. Bowling balls that cause misunderstandings.

203. Roof tiles that cause emotional reversal. These and the bowling balls are connected to four centers at the four points of the horizon, in Agartha.

204. Inverted cross that hangs in front of the third eye, so that one loses contact with God and sees the opposite of what is true.

205. Air base where machinery is hurled around.

206. Rotating balls that cause confusion.

207. Pendulum stuck in the middle. It blocks contact with either the physical or the astral world.

208. Freezer where the victim is placed and is thereby made inactive.

209. Rocket in orbit around the earth with the victim inside, blocking their contact with the earth.

210. Energy mines around a building to prevent people from entering.

211. Sealing tape around a door, to keep customers out.

212. Time bomb in a drawer, so that the person sitting in the office doesn’t dare to move and thus create vibrations that will trigger the bomb.

213. Pendulum in front of the third eye that makes one drowsy.

214. Chips in the brain that stop someone from getting a karmic cleansing.

215. Filter that absorbs and decomposes light signals (placed together with the chips, they work together).

216. Arrogance machine.

217. Egocentrism machine.

218. Theatre where someone is placed on the stage, giving a monologue.

219. Muffler in the cell phone to stop the alarm from ringing.

220. Labyrinth where someone is placed and gets disoriented.

221. Mechanism in the cell phone to block it from getting charged and thus stop the alarm or an important phone call.

222. Two speakers in the ears that cause a headache.

223. Glue in the operating mechanism of the alarm in a cell phone, to stop it from ringing.

224. Sound mine on people’s solar plexus, camouflaged inside their astral armor, to cause pain.

225. Wedge in the head that causes pain.

226. Trident piercing the head and causing a headache.

227. Factory from where new machines are constantly sent out.

228. Train where the victim is placed to feel isolated and far from the world.

229. Helicopter over the head that affects someone's sensitive points, to prevent or delay healing.

230. Bullying screen.

231. Monitoring chip in the brain.

232. Torture bench where the victim is handcuffed, their head is placed on a brain washing mechanism that causes headaches and a belt on the abdomen that causes stomach ache.

233. Piston in the brain that goes back and forth and causes a headache.

234. Sledgehammer used to hit the head and cause a headache.

235. Electric net used to cover the head and cause a headache.

236. Capsule that travels in space with the victim hovering in a vacuum (and feeling isolated, frustrated and cut off from their life and beloved ones).

237. Wreath that presses the back, creating sorrow, pain and suffocation.

238. Tying one’s sword with chains and ropes to a tree, placing their shield on a rock, tying their armor with chains and placing magnets on the legs for immobilization.

239. Immobilization and pain machine (placed on the back -round, heavy and with hooks).

240. Helicopter that moves around the network of reds, so that it can’t be tracked down and broken after phone conversations (and that protects the astral files they have from our conversations).

241. Radio outside the front door that imposes a code of conduct on a pet or a human.

242. Beam for monitoring and obstructing astral vision in pets.

243. Monitoring transmitter in a pet’s stomach.

244. Closet where a pet is placed in order to feel isolated.

245. Rope from which the victim is hung in the sky, hovering back and forth.

246. Ping pong ball that is thrown into the brain and makes the person go back and forth to the past, present and future, getting confused.

247. Fire gates on somebody’s terrace for internet interference.

248. Ball with nails, pins and the infinity symbol that causes pain and discomfort to a pet or human (it must be broken 3 times all at once, the remnants must be removed with a magnet and the victim cleaned with one’s sword ).

249. Tying someone with a rope around their waist and hanging them from the ceiling.

250. Putting the victim on a rock, in front of a precipice and tying their feet.

251. Straws with discharges that come out of the brain and absorb energy.

252. Two antennas on the head that make people give up.

253. Placing a person in an Aztec pyramid in the past with the help of the Aztec calender to induce indifference and a sense of being in the past.

254. Metal splint other machines on the body are connected to (ring in the urethra, tied up legs with a chain, nail plaques on the soles, gadget on the back to hurt and prevent movement of the body).

255. Plaques in the heart and the back, at the same height, to induce a sense of choking.

256. Coffin where somebody is placed in.

257. Carousel.

258. Transparent chamber to make someone invisible.

259. Time stretching machine (metal cubes with tentacles connected to each other, one for each area – e.g. health, social life, work, etc., so that the results of our activities are delayed).

260. Hopper that sucks people’s positive energy and channels negative energy into them.

261. Binding someone on a stick to stop them in their tracks.

262. Elevator high up where claustrophobic and height phobic people are placed.

263. Candies that float around in a home and suck people’s sweetness.

264. Painful image of a past event in a hologram that upsets a cat, doesn’t eat and has no energy to absorb the negative energy in the house (which cats normally do).

265. Scattered traps with food around the house that spoil the appetite of pets and people.

266. In pets: Round metal net on their head to cause nausea, dizziness, headache, weakness and instability. Cork in their esophagus that blocks it so they can’t swallow. Metal bars on their tonsils. Metal hand that opens and closes in their stomach causing contractions, pain and indigestion. Metal plates between their teeth to cause pain. Nails on their palate that pierce their mouths if they try to eat. Seeds on their tongue which alter the taste and cause pain. Halter with which their jaw is tied to cause pain. Five nails in the shape of a pentacle around their necks. Ethereal fleas that drink and poison their blood.

267. Placing a person on Ground Zero, NYC, to make them feel mentally and emotionally in the past, disoriented and distressed.

268. Monitoring spheres on the ceiling that emit frequencies which cause headaches.

269. Thread that goes through the calender, taking the victim back in time day by day.

270. Cork applied on two people’s Skype conference to disconnect them.  

271. Bypass in a Skype conference, through third nodes, so that the connection is stifled.

272. Portal on the router that sends the Skype signal to different directions, so that the conferences are interrupted.

273. Sea urchin in the throat to lose one's voice and not be able to speak (nor work, if speech is part of their job description).

274. Metal mesh in the throat that causes hoarseness, cough and pain.

275. Brush in the neck for the same symptoms as above.

276. Thin metal powder in the throat for hoarseness and allergies. It works with codes on the router, so that when they are cleansed, more of them are sent and then come out of the router.

277. Arrows in the throat to cause coughing and choking.

278. Drops of a bitter and sour liquid in the nose to cause coughing and choking.

279. Sponges / sand / fountain / dry bush in the neck for choking.

280. Nets in the neck that turn it dry and stretch it.

281. Seeds in the nose that cause a nose cold.

282. Machine on the hips, brain and chest that absorbs energy and weakens the body.

283. 8 gateways on the router that transfer a Skype conference elsewhere, resulting in it being cut.

284. Beam on the router that blocks its operation.

285. Mental images that make someone think they are exhausted.

286. Sending someone to watch a rugby match where they are focused on the ball that jumps about.

287. Phosphorescent red ball in the throat that causes coughing and choking.

288. Surveillance bug in a room that looks like a beetle.

289. Hearing aids in the router that turn off the electrical signal so that the connection is cut out.

290. Anvil that bangs someone’s head.

291. Bats in the house that emit sounds which hit the objects and return to them, allowing them to know what’s around them. This is how they detect all energies, despite being blind. Their sounds blind astrally the people living in the house. The result is inverted stealth.

292. Wheel the victim is placed on and spun around, feeling confused.

293. Swamp or quicksand where a whole house is placed, making the inhabitants inactive and stuck.

294. Placing someone’s sword in a rock so that no one can use it.

295. Sealed cornucopia placed in a house to block income.

296. Sealed cash register in a business for the same purpose.

297. Iceberg where someone's diplomas, letters of recommendation and work are placed to prevent them from finding a job.

298. Arrogance machine.

299. Mine placed under someone so that they make a deal in order to dodge it, under the influence of the shock when it blows up.

300. Pipeline in a house that sucks prosperity.

301. Darts-missiles that explode as soon as they hit the target (living being or machine) and cause damage.

302. Pomegranate seeds thrown into someone's throat to make them accept a dark business deal.

303. Antennas emitting red frequencies that make us think there is no danger, cover their dark activities and send us reassuring sensations.

304. Cylinder where the victim is inserted and fired at with electric sparks to make them change their mind.

305. Spider in the mind that weaves a web which freezes thought and connection with the soul.

306. Sealed gate and net on the cell phone that block messages.

307. Decision making machine in the brain.

308. Road roller that crushes the victim, making them feel overwhelmed and restricted.

309. Two machines like the ones above can be connected to three different cities, so that when one set is broken, another is re-created in another city. In one of these cities is the control center.

310. Huge mouth with big teeth outside the house that sucks the energy of the people in the house.


The list is endless, I’m just giving some examples. At the end of the Armageddon in April 2021, all dark ET’s were taken to the Light, but many machines are left. In the post-Armageddon many global machines were broken. In September 2021, the Armageddon started again.




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